About
WOM is a game provider for iGaming operators. We turn promotional budget — bonuses, promo codes, loyalty rewards — into games players actually open.
WOM is a next-generation game provider for the iGaming industry. We combine years of experience in the sector with user-focused technology and game development, studying how players actually behave — in-game habits, deposit and withdrawal cycles, engagement patterns — and building products that turn a drop-off moment back into an active one. Our first product, BonusXCrash, is a crash game played with bonus rights the operator grants rather than money the player stakes.
Four positions that decide what we build and what we refuse to build.
Most promotional budget is spent silently. A number changes in a balance and nobody notices. We build the opposite: rewards that arrive as something the player has to open, play and decide about.
A promotion reviewed a week later is a promotion you could not steer. Every product ships with live monitoring and reporting, because the useful moment to learn something is while it is still happening.
A game launch URL and a REST API. Operators already carry enough integration debt; adding a promotional mechanic should be a configuration change, not a quarter of engineering time.
BonusXCrash is played with operator-granted bonus rights, not player deposits. We describe it that way everywhere, because a product that has to be explained carefully is a product that gets sold to the wrong people.
BonusXCrash is live and playable — a crash round funded by a bonus right, wrapped in the tooling an operator needs to issue those rights and read what happened. The game page covers how it works, including the ten questions operators ask first.
More titles are in production on the same integration, so a partner who has connected once can add the next game without a second project. Our solutions page covers the campaign tooling, monitoring and reporting that come with it.
If you want to build this with us, current openings are listed on Careers.
Whether you run campaigns for one brand or fifty, the conversation starts the same way: what do you give players today, and what would it look like as a game?